In 2025, superhero media, particularly within the online game realm, continues to be very a lot having a second with no indicators of stopping. Whereas most video games characteristic gamers in capes and spandex having flashy fights (of which there are a lot of), only a few require gamers to placed on their pondering caps and micromanage heroes in a narrative-driven journey with a star-studded movie star solid as well. That’s the place Dispatch is available in.
Dispatch, developed by AdHoc Studio, sees gamers tackle the position of Robert Robertson, a former hero on the downswing of his profession. Earlier than plunging right into a full-blown despair, Robertson lucks right into a lifeline, permitting him to repurpose his superhero know-how because the man within the chair, wrangling flamable ex-misfits turned caped crusaders and sending them out to sort out a chaotic carousel of citywide emergencies. A dispatch, if you’ll.
With veterans from genre-defining narrative video games like Tales from the Borderlands, The Walking Dead, and The Wolf Among Us on the helm, Dispatch boasts an identical taste of snappy banter that people will remember later. It additionally doesn’t harm that its voice solid is equally loaded, with none aside from Breaking Dangerous’s Aaron Paul main the cost, making his online game voice performing debut as well.
Provided that precedent, io9 spoke with Paul about what drew him to the his first online game position, how the expertise stacks up towards his work in movie and TV, and (as a result of we love chaos) weigh in on whether or not video video games are greater than the Oscars.
Isaiah Colbert, io9: Your fame precedes you, having conquered status TV, animation, and even dystopian sci-fi. I needed to ask you, and pardon my French, what made you say, “Hell yeah, bitch!” to moving into Dispatch as your first full-on online game position?
Aaron Paul: (Laughs) Effectively achieved. Effectively achieved. I’ve gotta let you know, I’ve been wanting to leap on to a recreation for a while. I’ve been approached to do some video games previously, however nothing actually felt proper. However when [Dispatch] landed on my desk, it simply checked all of the containers. Initially, the writing’s gotta be there; the story’s gotta be there. It’s gotta be an fascinating factor to sort out. I’ve been spoiled within the animated area, so I’m very cautious in relation to signing on to something.
The scripts have been all written earlier than I signed on, so there was a number of homework for me to do. However then it was offered to me with this nice sizzle reel and a extremely stunning scene that had already been animated and had temp voice-over—which was truly actually nice—and painted the world in such a ravishing mild. It made me actually excited to take a seat down with the creators—the masterminds behind all of it. After that, for me, it was only a no-brainer. I used to be very excited to leap on board and lean in.
io9: How did the expertise of voicing Robert Robertson evaluate to your previous brushes with gaming, like performing because the hero in Remaining Fantasy XV: Kingsglaive or being an enormous fan of Fallout: New Vegas?
Paul: Ah! I imply, it was simply a number of time. It was very time-consuming as a result of it’s a choose-your-own-adventure recreation, and so there are a number of variations of the sport that we wanted to report. Full transparency: it took about two years to report, which is loads, y’know. However everybody who signed on to that is extremely obsessed with it. The writing was so nice as a result of it has you laughing till you’re crying. However then additionally it’s actually making you consider fairly heavy feelings. It’s taking you on a journey. I’m excited for folks to play it. However then I actually hope that they prefer it a lot—and I actually really feel that is gonna be the case—that they’re gonna wanna strive a unique path. I’m excited for folks to try this as a result of it’s gonna take them down a street that they weren’t anticipating by any means.
io9: We’ve been speaking about its story, and Dispatch turns the superhero style inside out—no capes, no fight, simply the messy, high-stakes micromanagement behind the scenes. What pulled you towards that form of premise? I do know you talked about you’re normally choosy in relation to recreation tasks. Was it the novelty of Dispatch‘s story or among the people at AdHoc’s pedigree with narrative-driven hits like The Wolf Amongst Us and The Strolling Lifeless that sealed the deal for you?
Paul: It’s actually the entire above. I are inclined to gravitate towards tasks the place the character that I’m enjoying is having an inner battle. Robert Robertson is unquestionably doing that. He’s a generational superhero by the identify of Mecha Man. His father wore the go well with that he’s sporting. His grandfather wore the go well with. There’s a number of strain on him—a number of stress. The superhero go well with obtained broken in a battle, and now he’s pressured to do a job he merely doesn’t wish to do. So there’s a number of frustration and annoyance with him coping with this group of misfits at this superhero dispatch middle that he’s accountable for. He’s simply making an attempt to maintain his shit collectively whereas making an attempt to maintain all of those “ex-villains” in line as they attempt to be reintroduced to society as the nice guys.
io9: With Dispatch tackling these deceptively heady themes on surveillance, morality, and isolation, all wrapped up in a superhero bundle, did any of these resonate with you personally, with the way it emphasizes the shift within the position of video games as a storytelling medium in popular culture?
Paul: [Dispatch] felt prefer it was placing these superheroes right into a real-life situation that I actually responded to and that I believe is uniquely ours. I like that. And I like seeing the true frustration coming off of those explicit characters. They’re all simply so completely different, however they’re all coping with their very own day-to-day private struggles that the gamer will see firsthand. That’s what I actually responded to. If it’s not on the web page, you then actually don’t have a lot. However the story was so fantastically thought out and executed. I’m excited for folks to peel off the entire layers.
io9: Clearly, the solid of Dispatch is fairly star-heavy. Did you faucet any veterans for recommendation earlier than moving into the sales space—people like Laura Bailey, Matthew Mercer, Travis Willingham, and even gamer-creators like Alanah Pearce, Moistcr1tikal, or Jacksepticeye—to ask for pointers? Or was this an “I’ve obtained this within the bag. Jeffrey Wright and I understand how we do issues.”
Paul: (Laughs) The factor is, I didn’t actually get to satisfy anyone, sadly. Laura Bailey I met at this… god, what was it? Like an enormous online game award…
io9: The Sport Awards?
Paul: Yeah, The Sport Awards. Which was the craziest awards ceremony I actually have ever been to in my life. It was loopy. It was insane—not the folks in attendance however [how many] folks [were] watching. It was absolute pandemonium.
[Bailey’s] such a legend within the area. When she signed on, we have been all so ecstatic. I do know her work. She’s completely unbelievable. I used to be lucky sufficient to listen to her in my headphones throughout a number of scenes our characters had collectively as a result of it took so lengthy for us to report. Quite a lot of the time—not at all times—they’d already recorded earlier than I [did]. I benefited from that as a result of I obtained to listen to how they did it.
io9: Talking of the Sport Awards, I’m certain you’ve most likely heard of Hazelight Studios developer Josef Fares’ notorious quote in regards to the Sport Awards being greater than the Oscars. With cinematic video games changing into the norm, do you suppose voice performing in gaming has lastly shed that area of interest standing as “voice performing” and change into extra like “it’s performing” that’s worthy of being celebrated because the Oscars would?
Paul: Yeah, it’s all performing. The tales which are being advised in video games—and this has been very a lot the norm for a really very long time. Gaming is 10 occasions greater than the movie trade. It’s large. I’m extremely proud to be part of this world.
I haven’t heard that phrase—that the Sport Awards are greater than the Oscars—however I’ll let you know, I didn’t know what I used to be strolling into. I walked into simply absolute chaos—managed chaos—in a good way. I felt extremely proud to be part of this group.
My brother is an enormous gamer. He performs video games every single day. That’s the place his group is. He has pals scattered everywhere in the world—as do all avid gamers. It’s simply such a cool factor to see [and] get a peek behind that curtain. It’s actually stunning to see this group as a result of it’s a group that lifts one another up and kinda protects one another. That’s why I like going to locations like Comedian-Con or the Sport Awards. It’s stuffed with true, die-hard, passionate followers.
There’s followers outdoors of gaming, however gaming simply takes it to such a unique stage. They’re simply so uncooked [and] unapologetic [with] who they’re via and thru. It’s stunning to see, and now, stunning to be part of.

io9: If Dispatch have been tailored right into a sequence or movie, as video games are typically wont to do, would you wish to reprise your position, or would you fairly let the sport stand as its personal expertise for gamers to take pleasure in?
Paul: (Laughs) Yeah, not an opportunity. Not an opportunity. No, I’m kidding. I don’t know if I’ve time in my life to do it. It took two years to do that one. We’ll see. I like the group. Everybody part of [Dispatch] has been such a delight to work with. We actually obtained to know one another. All of us cherished this story. On the finish of it, I don’t wish to give away an excessive amount of, however there is perhaps room for certain to maintain this story going. I believe individuals are going to be actually invested in these characters, so we’ll see. I’m excited for folks to play. I can’t wait to listen to what folks suppose.
io9: I’m excited as nicely. Can’t wait to play Dispatch, as my finest pal, Aaron Paul, in it, clearly.
Paul: Yeah, precisely! I like you, buddy!
Dispatch releases on October 22, with weekly playable episode releases till November 12 on PlayStation 5 and Home windows. You’ll be able to play a free demo now.
Need extra io9 information? Take a look at when to anticipate the most recent Marvel, Star Wars, and Star Trek releases, what’s subsequent for the DC Universe on film and TV, and every thing you’ll want to find out about the way forward for Doctor Who.
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